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PLATFORMS
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Road Runner (Prototype)
Road Runner (Prototype) - Atari 5200 - Console Atari
General Information
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General Information
Game Name (internal ScreenScraper)
Information Proposed by
Road Runner (Prototype)
 megatari49
Game name (by Region)
Regions Information Proposed by
Continent Américain
   USA Road Runner
 Archangel54
Publisher
Information Proposed by
 bkg2k
Developer
Information Proposed by
 megatari49
Number of Players
Information Proposed by
1
 megatari49
Rating
Information Proposed by
16/20
 megatari49
Rating Categories
Genre(s)
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Action
Action / Labyrinth
Release date(s)
Regions Information Proposed by
USA 1982
 zwabiksoki
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Synopsis
Synopsis
Languages Information Proposed by
Allemand Ein unveröffentlichter Prototyp eines Spiels mit der beliebten Zeichentrickfigur Road Runner. Vermutlich basierte es möglicherweise auf einer Portierung des Arcade-Spiels Locomotion, bevor es mit Roadrunner und Wiley E Coyote neu gestaltet wurde.
 retrofan
Anglais An unreleased prototype game staring the popular Road Runner cartoon character. Thought to have been based on perhaps a port of the arcade game Locomotion before being re skinned with Roadrunner and Wiley E Coyote.

At the start of each level a birdseed truck will weave its way through the maze dropping off piles of birdseed as it goes. The goal of Roadrunner is to move the tiles around so Wiley Coyote eats as much birdseed as he can before the Roadrunner gets it. Each tile contains a portion of the road which Wiley and the Roadrunner walk on, by sliding the tiles around you can make paths leading to the piles of birdseed or to the tunnels on the side of the board. The tunnels connect one side of the screen to the other, and can be useful for warping across the screen. Unfortunately some of these tunnel entrances are really just painted on, so if Wiley attempts to enter one he'll knock himself out. The only way to tell if a tunnel is real is to watch the Roadrunner and see which tunnels he takes.

Wiley can die if he either runs off the end of the tile or runs into a false tunnel. The Roadrunner appears to be able to back up from dead end track pieces and tunnels so he is impossible to kill, but you can trap him on two dead end pieces and complete the level at your leisure. Once all the birdseed is gone the game moves to the next level. If you happen to run into the Roadrunner you will score 10 points, and you the Roadrunner will be transported back to your starting points. Wiley also scores 35 points for each tile he crosses, and 50 points for each pile of birdseed he collects.

- Excerpt from AtariProtos.com
 zwabiksoki
Espagnol Un juego prototipo inédito del popular personaje de dibujos animados Road Runner (o el Coyote y el Correcaminos.
Se cree que se basó en tal vez en un port del juego de arcade "Locomotion" antes de ser rediseñado como "Correcaminos y El Coyote".

Al comienzo de cada nivel, un camión de alpiste recorrera el laberinto, dejando caer montones de alpiste a medida que avanza. El objetivo del Correcaminos es mover las fichas para que el Correcaminos coma tanto alpiste como pueda antes de que el Coyote lo atrape.

Cada azulejo contiene una porción de la carretera sobre la que El Coyote y Roadrunner caminan, deslizando las baldosas a su alrededor puede hacer senderos que conducen a las pilas de alpiste o a los túneles en el costado del tablero. Los túneles conectan un lado de la pantalla con el otro y pueden ser útiles para recorrer la pantalla.
Desafortunadamente, algunas de estas entradas de túnel están pintadas, así que si El Coyote intenta entrar en una, se quedará inconsciente. La única forma de saber si un túnel es real es observar al Correcaminos y ver por que tuneles pasa. El coyote puede morir si cae al otro lado del azulejo o se encuentra con un túnel falso.

El Correcaminos parece ser capaz de retroceder y pasar por túneles sin salida, por lo que es imposible matarlo, pero puedes atraparlo en dos zonas sin salida y completar el nivel cuando lo desees.

Una vez que todo el alpiste se acaba, el juego pasa al siguiente nivel. Si te topas con el Correcaminos, obtendrás 10 puntos y el Correcaminos será transportado de regreso al punto de inicio de partida. Wiley también gana 35 puntos por cada ficha que cruza, y 50 puntos por cada monton de alpiste que colecciona. - Traduccion de Extracto de AtariProtos.com
 Mckrauser
Français Un jeu prototype inédit mettant en vedette le personnage de dessin animé populaire de Road Runner. On le pensait avoir été basé sur un port du jeu d'arcade Locomotion avant d'être recouvert de bipbip et Wiley E Coyote.
 jfneo
Italien Un gioco prototipo mai visto prima con il famoso personaggio dei cartoni animati di Road Runner. Si pensava che fosse basato su un port del gioco arcade Locomotion prima di essere coperto da beepbeep e Wiley E Coyote.
 Yorick7805
Portugais Um novo protótipo de jogo estrelado pelo popular personagem de desenho animado Road Runner. Pensa-se que foi baseado em uma versão do jogo de arcade Locomotion antes de ser coberto com bipbip e Wiley E Coyote.
 unibratec
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Attribution-NonCommercial-ShareAlike 4.0 International

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