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PLATFORMS
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Super Bunny
Super Bunny - Commodore 64 - Ordinateur Commodore
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Super Bunny
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Monde Super Bunny
 bkg2k
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 bkg2k
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 Heriandir
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1
 Heriandir
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Action
 Heriandir
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Monde 1984
 bkg2k
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Single-player
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Animaux
 Kwayne
Synopsis
Synopsis
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Allemand Der Spieler schlüpft in die Rolle eines Kaninchens das den Bildschirm zunächst von links nach rechts durchqueren muss, um den verschiedenen fiesen Tieren auszuweichen, die ihm im Weg stehen.

Wenn der Spieler die rechte Seite des Bildschirms erreicht, besteht sein Ziel darin, die Karotte zu ergattern, die vor ihm baumelt. Wenn sie die Karotte bekommen, verwandeln sie sich in einen Superhasen und müssen ihre Reise zurück über den Bildschirm antreten. In dieser übermächtigen Form kann der Spieler Rache nehmen und die Kreaturen besiegen, die ihm im Weg stehen.

Super Bunny ähnelt „Cross the Road“-Spielen wie dem Arcade-Spiel Frogger und Activision's Freeway.

Der Originalverpackung lag ein komplettes „Super Bunny“-Comicbuch bei, das vom Airbrush-Künstler Martin Cannon, Mitarbeiter bei Datamost, geschrieben und illustriert wurde.
 newton1966
Anglais A simple action game where the player is a rabbit who must cross the screen initially from left to right avoiding the various nasty critters in their way.

When the player reaches the right hand side of the screen their goal is to claim the carrot that is being dangled in front of them. If they get the carrot they are transformed into Super Bunny and must begin their journey back across the screen. In this super powered form the player can take revenge and defeat the critters standing in their way.

Super Bunny is similar to "cross the road" games such as the arcade game Frogger and Activision's Freeway.

The original box came with a complete "Super Bunny" comic book written and illustrated by air-brush artist Martin Cannon, staff artist at Datamost.
 Heriandir
Français Un jeu d'action simple où le joueur incarne un lapin qui doit traverser l'écran initialement de gauche à droite en évitant les différentes bestioles sur son chemin.

Lorsque le joueur atteint le côté droit de l'écran, son objectif est de réclamer la carotte qui est suspendue devant lui. S'il obtient la carotte, il se transforme en Super Lapin et doit commencer son voyage de retour à travers l'écran. Sous cette forme surpuissante, le joueur peut prendre sa revanche et vaincre les créatures qui se trouvent sur son chemin.

Super Bunny est similaire aux jeux de type "cross the road" tels que le jeu d'arcade Frogger et Freeway d'Activision.

La boîte d'origine était accompagnée d'une bande dessinée complète "Super Bunny" écrite et illustrée par l'artiste air-brush Martin Cannon, artiste de l'équipe de Datamost.
 doraemon
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
Infos : Community ScreenScraper. Wikipedia . Gamefaqs . jeuxvideo . gametronik . gametdb . mobygames . Boxes Texture : Community ScreenScraper . Community The Cover Project . Community gbatemp . Community Hyperspin . Southtown-Homebrew . 2D / 3D Boxes : Community ScreenScraper . Community Hyperspin . Community Emumovies . gametdb . flyers.arcade-museum.com . videos : Community ScreenScraper . Community Emumovies Screenshots / Marquees : ScreenScraper . Progetto Snaps . musee des jeux video .