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PLATFORMS
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Sentinel, The
Sentinel, The - ZX Spectrum - Ordinateur
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Game Name (internal ScreenScraper)
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Sentinel, The
 bkg2k
Game name (by Region)
Regions Information Proposed by
Europe The Sentinel
 zwabiksoki
Publisher
Information Proposed by
 bkg2k
Developer
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 zwabiksoki
Number of Players
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1
 fromelard
Rating
Rating Categories
Genre(s)
Information Proposed by
Thinking
Release date(s)
Regions Information Proposed by
Europe 1987
 zwabiksoki
Additional information
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Single-player
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Synopsis
Synopsis
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Anglais A surreal and very original game by Geoff Crammond.

The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. "Energy" plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you.

The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point.
 fromelard
Espagnol El objeto del juego es absorber al "Sentinel" y sustituírlo como regidor del panorama. Una vez logrado, el jugador puede superespaciar a un nuevo mundo y tratar de lograrlo de nuevo.
Una vez que se haya insertado el cassette con el juego, aparecerá el título en la pantalla. Al pulsar cualquier tecla se le pedirá que inscriba un número de panorama del 0000 a 9999.
Una vez inscrito el número de panorama y pulsar retorno, se le pedirá que marque un número de clave de 8 cifras a menos que haya elegido el panorama 0000, que no lo requiere.
Pasados unos segundos, aparecerá la superficie panorámica. El Sentinel y los Sentries paermaneceán inactivos hasta que el jugador gaste o absorba energía. Esto le permitirá mirar alrededor y planear su ataque al Sentinel.
 fromelard
Français Un jeu surréaliste et très original de Geoff Crammond.

Le jeu se déroule sur un paysage 3D avec des collines et des vallées composées de plusieurs niveaux. Au point de vue le plus élevé se trouve The Sentinel, un être ressemblant à une statue avec un regard drainant l'énergie, vous commencez au plus bas. "L'énergie" joue un rôle important, il y a une quantité constante dans le monde du jeu et chaque objet vaut un certain nombre d'unités - vous y compris.

Le but de chaque niveau est d'absorber La Sentinelle et l'Hyperespace au suivant de son point de vue.
 fromelard
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p2k config
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00
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
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