HOME

FORUM

DISCORD

SOCIAL

SUPPORT US

RECALBOX

SKRAPER

Language :
Translate W.I.P.  92% 76% 92% 72% 95%
Preferred region :
Community API Infrastructure
Members : 512.351
Admins : 11
Last Update : 24-12-20
Last Comment : 24-12-21
Yesterday's API Access : 33.761.552
Today's API Access : 15.627.652
threads /min. :  2653  
threads open :  173 / 4096  
guest threads open :  36 / 256  
scrapers :  593  
guest scrapers :  135  
guests : 
registered : 
contributors : 
Servers : CPU 1  CPU 2  CPU 3 
CPU Usage : 7% 25% 13%
API calls /min. : 179 2175 453
Average processing time
Game Info OK : 2.69s 3.44s
Game Info KO : 1.45s 1.75s
Game Search : 5.83s
Game Media : 0.70s 1.05s
Game Video : 0.86s
User/Email :
Password :
Register       
Forgot your password? Enter your email address
PLATFORMS
GAMES
ROMS
COMPANIES GROUPS
Charon 5
Charon 5 - Amiga - Ordinateur Commodore
General Information
Media
Additional information
Tips
Controls
ROMs/ISOs
General Information
Game Name (internal ScreenScraper)
Information Proposed by
Charon 5
Game name (by Region)
Regions Information Proposed by
Europe Charon 5
 Archangel54
Monde Charon 5
 bkg2k
Publisher
Information Proposed by
 bkg2k
Developer
Number of Players
Information Proposed by
1
 Okieh
Rating
Rating Categories
Genre(s)
Release date(s)
Regions Information Proposed by
Monde 1988
 bkg2k
Synopsis
Synopsis
Languages Information Proposed by
Allemand Der Spieler muss ein Team von Wissenschaftlern retten, die bei der Untersuchung eines mysteriösen außerirdischen Kolonieschiffs verschwunden sind. Elf verschiedene Level und über 5400 Farbbildschirme bilden dieses Joystick-gesteuerte Actionspiel. Extrem flüssiges Scrolling hilft diesem Spiel, schnell voranzukommen.
 Okieh
Anglais After an odd start the scenario for this game is fairly standard stuff. Board the mysterious intruder, which is called – surprise, surprise – Charon 5, get captured by aliens, become trapped in a tight corner, blast your way out. There are some almost superfluous trimmings such as repair of damaged airlocks and control circuitry, but they are really a euphemism for yet another scrolling shoot-'em-up.

According to my juvenile psychologist I am supposed to be a superior thinker with quick reflexes. Clearly I am neither, judging by my progress so far. The circular ship, known as a HUMAN – Highly Usable Manoeuvrable Android – is viewed from above. It moves across a rather boring landscape, almost completely devoid of detail. Only occasionally do these channels open out into rooms where the nasties lurk. They generally look like small balls of cotton wool and are fast, evasive and can take several direct hits before they are destroyed. The consequence is that it is only too easy to get blown up within a few seconds of starting off. Unfortunately the methods of control needed to do this are very complicated and frustrating. You need balletic grace with the joystick.

The most serious condemnation of Charon 5 is that it does not look like an Amiga program. It could easily be mistaken for a competent CPC or C64 offering. The plot is tired, the means of progressing beyond the first screen obscure, the graphics uninteresting and the colours dull.
 neogeronimo
General Information
Media
Additional information
Tips
Controls
ROMs/ISOs
Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
Infos : Community ScreenScraper. Wikipedia . Gamefaqs . jeuxvideo . gametronik . gametdb . mobygames . Boxes Texture : Community ScreenScraper . Community The Cover Project . Community gbatemp . Community Hyperspin . Southtown-Homebrew . 2D / 3D Boxes : Community ScreenScraper . Community Hyperspin . Community Emumovies . gametdb . flyers.arcade-museum.com . videos : Community ScreenScraper . Community Emumovies Screenshots / Marquees : ScreenScraper . Progetto Snaps . musee des jeux video .