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PLATFORMS
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Fire-galaxy
Fire-galaxy - Commodore 64 - Ordinateur Commodore
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Game Name (internal ScreenScraper)
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Fire-galaxy
Game name (by Region)
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Monde Fire-Galaxy
 bkg2k
Publisher
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 bkg2k
Developer
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Henrik Wening
 snydar
Number of Players
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0 - 1-8 (1068 Games)
 newton1966
Rating
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Genre(s)
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0 - Shooter / Space Invaders Like (753 Games)
0 - Shooter (8416 Games)
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Monde 1987
 bkg2k
Synopsis
Synopsis
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Allemand In „Fire-Galaxy“ steuerst du ein Raumschiff am unteren Bildschirmrand und versuchst, in schnellen, chaotischen Angriffswellen zu überleben. Anders als beim Vorgänger steht nicht das Eliminieren aller Gegner im Vordergrund, sondern dein eigenes Überleben. Die Aliens erscheinen in unterschiedlichen Farben und Formen, greifen mit zufälligen Bewegungsmustern sofort an und feuern währenddessen ununterbrochen auf dein Schiff. Jeder Gegner lässt sich mit einem Treffer ausschalten, doch nicht jeder muss besiegt werden – du musst lediglich die Welle überstehen. Nach mehreren Angriffswellen folgt eine Bonusphase ohne gegnerisches Feuer, in der du möglichst viele Punkte sammeln kannst, bevor der nächste Ansturm beginnt.
 snydar
Anglais "Fire-Galaxy" places you at the bottom of the screen in control of a spaceship, facing fast-paced, chaotic waves of attacking aliens. Unlike its predecessor, the focus isn't on destroying every enemy – it's on surviving each wave. Alien ships of various colors and shapes descend with randomized movement patterns, firing continuously. Each enemy only takes one shot to eliminate, but dodging is often more important than shooting. After a few waves, a bonus round offers a breather – no bullets, just the chance to collect points before the next assault begins.
 snydar
Français Fire-Galaxy vous place en bas de l'écran aux commandes d'un vaisseau spatial, face à des vagues d'aliens rapides et chaotiques. Contrairement à son prédécesseur, l'objectif n'est pas d'éliminer tous les ennemis, mais de survivre à chaque vague. Des vaisseaux extraterrestres de formes et de couleurs variées déferlent selon des trajectoires aléatoires, tirant sans relâche. Chaque ennemi est éliminé d'un seul tir, mais esquiver est souvent plus important que tirer. Après quelques vagues, un niveau bonus vous offre un répit: pas de balles, juste l'occasion de collecter des points avant le début de l'assaut suivant.
 speedsterh
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Attribution-NonCommercial-ShareAlike 4.0 International

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