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Reach For The Stars - The Conquest Of The Galaxy
Reach For The Stars - The Conquest Of The Galaxy - Commodore 64 - Ordinateur Commodore
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Game Name (internal ScreenScraper)
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Reach For The Stars - The Conquest Of The Galaxy
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Monde Reach for the Stars - The Conquest of the Galaxy
 bkg2k
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 bkg2k
Developer
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 Heriandir
Number of Players
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1 (65180 Games)
 Heriandir
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Strategy (7612 Games)
 Heriandir
Release date(s)
Regions Information Proposed by
Monde 1985
 bkg2k
Synopsis
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Allemand Reach for the Stars ist ein „Weltraumnutzungs“-Spiel. Der Spieler hat die Möglichkeit, seiner Zivilisation und denen seiner (bis zu drei) KI-Gegner einen Namen zu geben, bevor er seinen Versuch der galaktischen Vorherrschaft beginnt. Die 2D-Galaxienkarte ist nur durch Planeten und ihre Namen in wenigen verschiedenen Farben markiert. Außerdem gibt es keine Diplomatie und keine Kontrolle des Spielers über den taktischen Kampf. Was bleibt, ist ein knallhartes Spiel mit großer strategischer und wirtschaftlicher Produktion. Der Spieler muss seine Planeten optimieren, Schiffe bauen, neue Technologiestufen erforschen und Flotten einsetzen. Alle zugrunde liegenden Dynamiken können vom Spieler verändert und angepasst werden
 newton1966
Anglais Reach for the Stars is a "spaceploitation" game. The player has the opportunity to name his civilization and those of his (up to three) AI opponents before he begins his attempt at galactic domination. The 2D galaxy map is marked only by planets and their names in few different colors. Also, there is no diplomacy and no player control over tactical combat. What remains is a hard-core game of grand strategic and economic production. The player must tweak his planets, build ships, research new tech levels, and deploy fleets. All of the underlying dynamics can be altered and customized by the player
 Heriandir
Français Reach for the Stars est un jeu d'exploration spatiale. Avant de se lancer à la conquête de la galaxie, le joueur peut nommer sa civilisation et celles de ses trois adversaires contrôlés par l'IA. La carte galactique en 2D est uniquement représentée par les planètes et leurs noms, chacun dans une couleur différente. Le jeu ne propose ni diplomatie ni contrôle tactique sur les combats. Il s'agit d'un jeu exigeant de grande stratégie et de production économique. Le joueur doit optimiser ses planètes, construire des vaisseaux, développer de nouvelles technologies et déployer des flottes. Toutes les dynamiques sous-jacentes sont modifiables et personnalisables.
 speedsterh
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Attribution-NonCommercial-ShareAlike 4.0 International

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