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Akazu No Ma
Akazu No Ma - Playstation - Console Sony
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Akazu No Ma
Game name (by Region)
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Asie
   Japon Akazu no Ma
 Archangel54
Publisher
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 Terscreenator
Developer
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 Terscreenator
Number of Players
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0 -  1 (62597 Games)
Rating
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0 -  14/20 (6605 Games)
 Valek
Rating Categories
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0 -  ESRB:T (4228 Games)
 Terscreenator
0 -  USK:0 (3921 Games)
 Terscreenator
Genre(s)
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0 -  Adventure (17700 Games)
Release date(s)
Regions Information Proposed by
Japon 09/05/1997
 Archangel54
Synopsis
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Anglais Yoshikazu Takeuchi (born February 27, 1955 in Wakayama Prefecture) is a Japanese writer of fan guides, novels, as well as a radio co-host. His work was the basis for the Satoshi Kon anime film Perfect Blue and the 2002 live-action adaptation.
Akazu no ma (aka Akazu no Aida) is a strange sound novel game, specially due to the lack of characters in the game since they never appear in the screen, that to advance between places the game uses a FMV sequence and that the game is really slow to advance in the story.
The gameplay is the classic in a sound novel game, in some parts of the game the player is asked to choose between different options that will take the story through different ways and that makes the game to feature different endings depending of those choices.
The story (written by Yoshikazu Takeuchi) is a futuristic one, taking place in a near future where the player's character arrives a a building tower in a helicopter and as soon as he arrives there strange things start to happening (he listen to girl screams, strange noises, etc.).
 Terscreenator
Français Yoshikazu Takeuchi (né le 27 février 1955 dans la préfecture de Wakayama) est un écrivain japonais de fan-guides, de romans et co-animateur radio. Son travail a servi de base au film d'animation Satoshi Kon Perfect Blue et à l'adaptation en direct de 2002.

Akazu no ma (alias Akazu no Aida) est un étrange jeu de roman sonore, spécialement en raison du manque de personnages dans le jeu car ils n'apparaissent jamais à l'écran, que pour avancer entre les endroits, le jeu utilise une séquence FMV et que le jeu est vraiment lent à avancer dans l'histoire.

Le gameplay est le classique d'un jeu de roman sonore, dans certaines parties du jeu, le joueur est invité à choisir entre différentes options qui prendront l'histoire de différentes manières et qui feront que le jeu comportera différentes fins en fonction de ces choix.

L'histoire (écrite par Yoshikazu Takeuchi) est futuriste, se déroulant dans un futur proche où le personnage du joueur arrive dans une tour de bâtiment dans un hélicoptère et dès qu'il arrive, des choses étranges commencent à se produire (il écoute des cris de fille, des étranges bruits, etc.).
 agpeinado
Portugais Akazu no ma (aka Akazu no Aida) é um estranho jogo de romance sonoro, especialmente devido à falta de personagens no jogo, já que eles nunca aparecem na tela, que para avançar entre lugares o jogo usa uma seqüência FMV e que o jogo é muito lento para avançar na história.
A história (escrita por Yoshikazu Takeuchi) é futurista, ocorrendo em um futuro próximo, onde o personagem do jogador chega uma torre de construção em um helicóptero e assim que ele chega lá coisas estranhas começam a acontecer (ele ouve gritos de menina, ruídos estranhos, etc.).
 Vedilson
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
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