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Avalanche - The Struggle For Italy
Avalanche - The Struggle For Italy - CPC - Ordinateur Amstrad
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Game Name (internal ScreenScraper)
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Avalanche - The Struggle For Italy
 megatari49
Game name (by Region)
Regions Information Proposed by
Europe Avalanche : The Struggle For Italy
 megatari49
Publisher
Information Proposed by
 Terscreenator
Developer
Information Proposed by
Steve THOMAS
 megatari49
Number of Players
Information Proposed by
0 -  1-2 (20373 Games)
 Kwayne
Rating
Information Proposed by
0 -  13/20 (3608 Games)
 Kwayne
Rating Categories
Genre(s)
Information Proposed by
0 -  Strategy (7543 Games)
 Kwayne
Release date(s)
Regions Information Proposed by
Europe 1991
 zwabiksoki
Synopsis
Synopsis
Languages Information Proposed by
Anglais This wargame takes it's name from Allied actions during the second World War. Operation Avalanche was the landing of Allied forces on the west coast of mainland Italy in 1943. Accordingly, this is the scenario the game uses. The computer can be set to control either the Allied, German, or no side, and various additional settings with respect to historical circumstances (for example the loyalty of Italian forces to each side) can be made.

The main game takes place on a single, scrolling map. Units are represented by icons with no single scale (for instance, a tank icon can represent a division as well as a brigade). The gameplay structure itself consists of various phases, such as air (reconnaissance and attacks), order (for e.g. movement actions) and combat. The latter is used to calculate the results of engagements.

 Terscreenator
Français Ce jeu de guerre tire son nom des actions alliées pendant la seconde guerre mondiale. L'opération Avalanche a été le débarquement des forces alliées sur la côte ouest de l'Italie continentale en 1943. En conséquence, c'est le scénario que le jeu utilise. L'ordinateur peut être configuré pour contrôler soit le côté alliés, soit allemand, soit aucun camp, et divers réglages supplémentaires par rapport aux circonstances historiques (par exemple la loyauté des forces italiennes à chaque camp) peuvent être effectués.

Le jeu principal se déroule sur une seule carte défilante. Les unités sont représentées par des icônes sans échelle unique (par exemple, une icône de char peut représenter une division ainsi qu'une brigade). La structure de gameplay elle-même se compose de différentes phases, telles que l'air (reconnaissance et attaques), l'ordre (par exemple les actions de mouvement) et le combat. Ce dernier est utilisé pour calculer les résultats des engagements.
 Titeuf38
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

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