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C64anabalt
C64anabalt - Commodore 64 - Ordinateur Commodore
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Game Name (internal ScreenScraper)
Information Proposed by
C64anabalt
Game name (by Region)
Regions Information Proposed by
Monde C64anabalt
Publisher
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RGCD
 0kti
Developer
Information Proposed by
Paul Koller
 0kti
Number of Players
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1 (65256 Games)
 0kti
Rating
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17/20 (3540 Games)
 0kti
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Platform (12737 Games)
Release date(s)
Regions Information Proposed by
Monde 01/12/2011
 0kti
Synopsis
Synopsis
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Allemand „C64anabalt“ ist ein temporeiches Fluchtspiel, in dem du einen Mann im Anzug steuerst, der durch eine scheinbar endlose, von Industrie geprägte Stadtlandschaft rennt. Vor einer unsichtbaren Bedrohung fliehend, bleibt dir nur eine Möglichkeit zur Kontrolle: Springen. Damit überwindest du Abgründe zwischen Gebäuden und zerbrichst Fenster, durch die du weiterlaufen kannst. Die Geschwindigkeit deines Charakters nimmt stetig zu, es sei denn, er prallt gegen ein Hindernis wie einen Mülleimer oder einen Roboter, was ihn kurzzeitig abbremst. Die Level werden bei jedem Spiel zufällig generiert, ein Ende gibt es nicht – dein Ziel ist es, so weit wie möglich zu kommen, bevor du stürzt.
 snydar
Anglais “C64anabalt” is a fast-paced escape game where you control a man in a suit running through an endless, industrial cityscape. Fleeing from an unseen threat, your only means of control is jumping – to leap across rooftops and crash through windows. The character keeps speeding up as he runs, unless he hits an obstacle like a trash bin or a robot, which briefly slows him down. The environments are randomly generated with every playthrough, and there is no ending – your goal is simply to survive for as long as possible and cover the greatest distance.
 snydar
Français C64anabalt est un jeu d'évasion frénétique où vous incarnez un homme en costume courant à travers un paysage urbain industriel sans fin. Poursuivi par une menace invisible, votre seul moyen de vous déplacer est le saut: bondissez de toit en toit et fracassez des fenêtres. Votre personnage accélère en courant, sauf s'il heurte un obstacle comme une poubelle ou un robot, ce qui le ralentit brièvement. Les environnements sont générés aléatoirement à chaque partie, et il n'y a pas de fin: votre objectif est simplement de survivre le plus longtemps possible et de parcourir la plus grande distance.
 speedsterh
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
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