HOME

FORUM

DISCORD

SOCIAL

SUPPORT US

RECALBOX

SKRAPER

Language :
Translate W.I.P.  98% 74% 92% 75% 95%
Preferred region :
Community API Infrastructure
Members : 694.974
Admins : 12
Last Update : 25-10-19
Last Comment : 25-10-19
Yesterday's API Access : 31.814.130
Today's API Access : 7.261.403
threads /min. :  3279  
threads open :  224 / 4096  
guest threads open :  44 / 256  
scrapers :  533  
guest scrapers :  136  
guests : 
registered : 
contributors : 
Servers : CPU 1  CPU 2  CPU 3 
CPU Usage : 9% 40% 28%
API calls /min. : 138 2590 531
Average processing time
Game Info OK : 2.58s 3.05s
Game Info KO : 0.70s 1.10s
Game Search : 2.59s
Game Media : 0.37s
Game Video : 0.41s
User/Email :
Password :
Register       
Forgot your password? Enter your email address
PLATFORMS
GAMES
ROMS
COMPANIES GROUPS
Ancient Art Of War, The
Ancient Art Of War, The - PC Dos - Ordinateur Microsoft
General Information
Media
Additional information
Tips
Controls
ROMs/ISOs
General Information
Game Name (internal ScreenScraper)
Information Proposed by
Ancient Art Of War, The
 Zwabikoski
Game name (by Region)
Regions Information Proposed by
Continent Américain
   USA The Ancient Art of War
 Zwabikoski
Publisher
Information Proposed by
 bkg2k
Developer
Information Proposed by
Evryware
 bkg2k
Number of Players
Rating
Rating Categories
Genre(s)
Information Proposed by
Strategy
 bkg2k
Release date(s)
Regions Information Proposed by
USA 1984
 Zwabikoski
Synopsis
Synopsis
Languages Information Proposed by
Anglais The Ancient Art of War is a real-time strategy game based on the very basic elements of war: unit types, formation, and strength. The game is set in ancient battle-style times before the use of gun powder, consisting of the three basic unit types of that period: the light armored but fast ''Barbarians'', the heavily armored but slow ''Knights'', and the ranged ''Archers''. A fourth non-combatant unit type is also available: ''Spies'', which is only available under certain campaign rule settings.

The game consists of different scenarios to choose from, each with a different geographical setting, difficulty setting, visibility setting, and victory condition setting. Some settings may be subject to change by the player.

Gameplay is represented in two major areas:
The first is the tactical/political map, which visualizes geographical and terrain elements from a top-down perspective. Here the player can coordinate, position, reinforce troops, and also command them to attack, defend or ambush enemy troops in a real-time setting. Time may be set to pause, faster or slower to make battle plans easier;

The second is the combat screen where one group of soldiers fight another group of the enemy. A squad consisting a maximum of 14 soldiers will fight according to their set battle formation and will act only on the player's real-time battle commands (e.g. attack, forward, retreat, etc.).
The difficulty setting is based on real-historical characters, (with the exception of possibly) Crazy Ivan as the easiest and Sun Tzu as the hardest opponent. Each opponent has a different fighting style of combat and strategy.

 bkg2k
Espagnol The Ancient Art of War es un juego de estrategia en tiempo real basado en los elementos más básicos de la guerra: tipos de unidades, formación y fuerza. El juego está ambientado en tiempos antiguos de estilo de batalla antes del uso de la pólvora, y consta de los tres tipos básicos de unidades de ese período: los "bárbaros" con armadura ligera pero rápidos, los "caballeros" con armadura pesada pero lentos. y los "Arqueros" a distancia. También está disponible un cuarto tipo de unidad no combatiente: "Espías", que solo está disponible bajo ciertas configuraciones de reglas de campaña.

El juego consta de diferentes escenarios para elegir, cada uno con una ubicación geográfica, una configuración de dificultad, una configuración de visibilidad y una configuración de condiciones de victoria diferentes. Algunas configuraciones pueden estar sujetas a cambios por parte del reproductor.
 KoCinsKy
Français The Ancient Art of War est un jeu de stratégie en temps réel basé sur les éléments fondamentaux de la guerre : les types d'unités, la formation et la force. Le jeu se déroule à l'époque des batailles antiques, avant l'utilisation de la poudre à canon, et se compose des trois types d'unités de base de cette période : les "Barbares", rapides et légèrement blindés, les "Chevaliers", lents et lourdement blindés, et les "Archers", qui se déplacent à distance. Un quatrième type d'unité non-combattante est également disponible : les "espions", qui ne sont disponibles que dans certaines configurations de règles de campagne. nnnnLe jeu se compose de différents scénarios, chacun avec un paramètre géographique, un paramètre de difficulté, un paramètre de visibilité et un paramètre de condition de victoire différents. Certains paramètres peuvent être modifiés par le joueur.
 Zwabikoski
General Information
Media
Additional information
Tips
Controls
ROMs/ISOs
Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
Infos : Community ScreenScraper. Wikipedia . Gamefaqs . jeuxvideo . gametronik . gametdb . mobygames . Boxes Texture : Community ScreenScraper . Community The Cover Project . Community gbatemp . Community Hyperspin . Southtown-Homebrew . 2D / 3D Boxes : Community ScreenScraper . Community Hyperspin . Community Emumovies . gametdb . flyers.arcade-museum.com . videos : Community ScreenScraper . Community Emumovies Screenshots / Marquees : ScreenScraper . Progetto Snaps . musee des jeux video .