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K-Xian
K-Xian - NEC PC-9801 - Ordinateur
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Game Name (internal ScreenScraper)
Information Proposed by
K-Xian
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Game name (by Region)
Regions Information Proposed by
Publisher
Information Proposed by
Yoshikazu Kakinoki
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Developer
Information Proposed by
Yoshikazu Kakinoki
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Number of Players
Information Proposed by
0 - 1-2 (21411 Games)
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Rating
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Genre(s)
Information Proposed by
0 - Asiatic board game (1828 Games)
Release date(s)
Regions Information Proposed by
Japon 27/04/1995
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Synopsis
Synopsis
Languages Information Proposed by
Anglais K-Xian is dedicated to Xiangqi, the Chinese chess game. Unlike Shogi, where promoted pieces can be reused, Xiangqi has very different rules (the river, the palace, the cannons). K-Xian adapted Kakinoki's powerful AI to these rules, making it a formidable opponent on the microcomputers of the time. Along with K-Changi, it was a pioneer in representing these Asian games in software. Yoshikazu Kakinoki is a key figure in the development of artificial intelligence (AI) for board games. He began in the 1980s creating software for Japanese microcomputers like the PC-98. His fame is primarily due to his Shogi engine (K-Shogi), which quickly became one of the most powerful of its era. His work is recognized for the efficiency of its search algorithm and its exceptional playing strength, which helped to popularize playing against AI in Japan.
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Français K-Xian est dédié au Xiangqi, le jeu d'échecs chinois. Contrairement au Shogi où les pièces promues peuvent être réutilisées, le Xiangqi a des règles très différentes (le fleuve, le palais, les Canons). K-Xian a adapté l'IA puissante de Kakinoki à ces règles, en faisant un adversaire redoutable sur les micro-ordinateurs de l'époque. Il fut, avec K-Changi, un pionnier dans la représentation de ces jeux asiatiques en logiciel. Yoshikazu Kakinoki est une figure essentielle dans le développement de l'intelligence artificielle (IA) pour les jeux de plateau. Il a commencé dans les années 1980 en créant des logiciels pour les micro-ordinateurs japonais comme le PC-98. Sa renommée est principalement due à son moteur de Shogi (K-Shogi), qui est rapidement devenu l'un des plus puissants de son époque. Ses travaux sont reconnus pour l'efficacité de leur algorithme de recherche et leur force de jeu exceptionnelle, qui ont permis de démocratiser le jeu contre l'IA au Japon.
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

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