HOME

FORUM

DISCORD

SOCIAL

SUPPORT US

RECALBOX

SKRAPER

Language :
Translate W.I.P.  97% 73% 92% 75% 95%
Preferred region :
Community API Infrastructure
Members : 705.228
Admins : 12
Last Update : 25-11-04
Last Comment : 25-11-04
Yesterday's API Access : 33.125.963
Today's API Access : 8.878.727
threads /min. :  2915  
threads open :  217 / 4096  
guest threads open :  28 / 256  
scrapers :  460  
guest scrapers :  87  
guests : 
registered : 
contributors : 
Servers : CPU 1  CPU 2  CPU 3 
CPU Usage : 13% 37% 32%
API calls /min. : 193 2411 425
Average processing time
Game Info OK : 2.66s 3.00s
Game Info KO : 1.03s 1.14s
Game Search : 2.42s
Game Media : 0.37s
Game Video : 0.39s
User/Email :
Password :
Register       
Forgot your password? Enter your email address
PLATFORMS
GAMES
ROMS
COMPANIES GROUPS
Dynasty Warriors - Gundam Reborn
Dynasty Warriors - Gundam Reborn - PS Vita - Console Portable Sony
General Information
Media
Additional information
Tips
Controls
ROMs/ISOs
General Information
Game Name (internal ScreenScraper)
Information Proposed by
Dynasty Warriors - Gundam Reborn
Game name (by Region)
Regions Information Proposed by
Asie
   Japon Shin Gundam Musou
 yuzuleo
Continent Américain
   USA Dynasty Warriors : Gundam Reborn
Publisher
Information Proposed by
Developer
Information Proposed by
Number of Players
Information Proposed by
0 -  1 (62653 Games)
 Saph
Rating
Information Proposed by
0 -  12/20 (4392 Games)
Rating Categories
Information Proposed by
0 -  ACB:PG (156 Games)
 Saph
0 -  CERO:A (2471 Games)
 Saph
Genre(s)
Information Proposed by
0 -  Beat'em Up (2294 Games)
 Saph
Release date(s)
Regions Information Proposed by
Japon 19/12/2013
Synopsis
Synopsis
Languages Information Proposed by
Espagnol Dynasty Warriors: Gundam Reborn es la cuarta entrega de la serie Dynasty Warriors: Gundam serie.
Yoshitaka Gotō ejerce de director, mientras que Hidefumi Komino (Bandai-Namco) e Hisashi Koinuma actúan como coproductores. El Shin en el título japonés es algo que el director quería hacer en 2010, pero se sentía más apropiado para esta entrada. Gotō consideraba que el cell shading del anime era demasiado llamativo y apostó por el estilo visual realista del primer título. Koinuma comentó que el estilo anterior les permitía colocar tantos Mobile Suits (MS) como fuera posible en el campo, pero sentía que su capacidad para mostrar las características de cada MS era limitada. Espera que el enfoque realista devuelva la familiaridad con cada traje.
 Saph
General Information
Media
Additional information
Tips
Controls
ROMs/ISOs
Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
Infos : Community ScreenScraper. Wikipedia . Gamefaqs . jeuxvideo . gametronik . gametdb . mobygames . Boxes Texture : Community ScreenScraper . Community The Cover Project . Community gbatemp . Community Hyperspin . Southtown-Homebrew . 2D / 3D Boxes : Community ScreenScraper . Community Hyperspin . Community Emumovies . gametdb . flyers.arcade-museum.com . videos : Community ScreenScraper . Community Emumovies Screenshots / Marquees : ScreenScraper . Progetto Snaps . musee des jeux video .