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Dune 2 - The Battle For Arrakis
Dune 2 - The Battle For Arrakis - Amiga - Ordinateur Commodore
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Dune 2 - The Battle For Arrakis
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   USA Dune II - The Battle for Arrakis
 neogeronimo
Europe Dune II : Battle for Arrakis
 Archangel54
   France Dune II : La Bataille d'Arrakis
 neogeronimo
Monde Dune II - The Battle for Arrakis
 bkg2k
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0 - 1 (74201 Games)
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0 - 19/20 (753 Games)
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0 - Strategy (7977 Games)
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France 1993
Monde 1993
 bkg2k
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Allemand Die Geschichte und Konzepte des Spiels basieren eher lose auf Frank Herberts Roman Der Wüstenplanet, optisch auf David Lynchs Verfilmung und Elementen aus der als nicht-kanonisch betrachteten Dune Encyclopedia (z. B. Haus Ordos). Der Spieler hat die Möglichkeit, im Namen dreier verschiedener sogenannter Hohen Häuser um die Herrschaft über den Wüstenplaneten Arrakis zu kämpfen. Zur Auswahl stehen die Häuser der edlen Atreides und der bösen Harkonnen, die beide auch aus dem Roman bekannt sind, sowie das Haus der hinterhältigen Händlersippe Ordos, welches nur in der Dune-Enzyklopädie von Willis E. McNelly aus dem Jahr 1984 am Rande erwähnt wird. Hat sich der Spieler für ein Haus entschieden, so besteht seine Aufgabe darin, in verschiedenen Missionen eines Feldzuges (Kampagne) mit steigenden Schwierigkeitsgraden eine Basis aufzubauen, Spice zu sammeln und eine Armee aufzustellen. Das Spiel gilt als gewonnen, sobald das eigene Haus den gesamten Planeten beherrscht.
 Gonzales555
Anglais Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed.

The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility or defense turrets and, for units, various ground troops, light vehicles and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect.
 neogeronimo
Espagnol Dune II: Battle for Arrakis es un juego de estrategia en tiempo real. Está basado en la película de David Lynch de 1984 Dune, una adaptación de la novela de ciencia ficción del mismo nombre escrita por Frank Herbert.

Aunque no es necesariamente el primer juego de estrategia en tiempo real, Dune II estableció las bases de lo que estaba por llegar. Como tal, Dune II es el arquetípico juego de "estrategia en tiempo real". Consiguiendo un equilibrio entre complejidad e innovación, fue un gran éxito y sentó las bases para Command & Conquer, Warcraft, StarCraft y muchos otros juegos de estrategia en tiempo real que aparecieron más tarde.
 VincentZX
Français Dune II : La Bataille d'Arrakis est un jeu de stratégie en temps réel sur Amiga basé sur l'univers de la série Dune de Frank Herbert. Le joueur contrôle l'une des trois maisons et doit remplir différentes missions (rapporter de l'épice, tuez tous les ennemis...) pour remporter la campagne.
Italien Dune II: Battle for Arrakis è un gioco di strategia in tempo reale. È basato sul film Dune di David Lynch del 1984, un adattamento dell'omonimo romanzo di fantascienza scritto da Frank Herbert.nnPur non essendo necessariamente il primo gioco di strategia in tempo reale, Dune II gettò le basi per ciò che sarebbe venuto dopo. In quanto tale, Dune II è l'archetipo del gioco di "strategia in tempo reale". Trovando un equilibrio tra complessità e innovazione, fu un enorme successo e gettò le basi per Command & Conquer, Warcraft, StarCraft e molti altri giochi di strategia in tempo reale che vennero dopo.
 echopage1964
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