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Knightmare (Activision)
Knightmare (Activision) - Commodore 64 - Ordinateur Commodore
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Knightmare (Activision)
 snydar
Game name (by Region)
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Europe Knightmare
 zwabiksoki
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Developer
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MD Software
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0 -  1 (62999 Games)
 snydar
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0 -  Adventure (17747 Games)
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Europe 1987
 zwabiksoki
Synopsis
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Allemand Knightmare lässt dich in Damonia Castle erwachen, ohne Ausrüstung, ohne Hinweise und mit nur einer flackernden Kerze als Lebensanzeige. Du bewegst dich in 3D durch die Räume und löst jede Aktion über ein simples Verb-Nomen-System, das nur die Wörter anbietet, die in deiner aktuellen Situation sinnvoll sind. Rätsel, Fallen und verschlossene Bereiche verlangen scharfen Verstand, während zwei Berater – einer hilfreich, einer heimtückisch – dir abwechselnd Tipps geben, bei denen du selbst herausfinden musst, wem du trauen kannst. Mit der Zeit findest du Waffen und magische Gegenstände wie eine Regenwolke, die alles einfriert, einen lebendigen Schlüssel oder einen schweren Amboss, der das Böse zerquetscht. Schritt für Schritt arbeitest du dich aus dem Schloss heraus, immer darauf bedacht, nicht im Dunkel zu vergehen.
 snydar
Anglais Knightmare drops you inside Damonia Castle with no gear, no clues, and only a flickering candle to show your health. You move through its 3D rooms and perform actions using a simple verb–noun system that offers only the words relevant to your current situation. Puzzles, traps, and blocked paths demand sharp thinking, while two advisers – one honest, one deceitful – give alternating hints that you must judge for yourself. As you progress, you discover weapons and magical items such as a freezing rain cloud, a living key, or a heavy anvil that crushes evil. Step by step you work your way out of the castle, always trying to stay ahead of the darkness closing in.
 snydar
Français Knightmare sur Commodore 64 est un jeu d'action/aventure où vous devez vous échapper d'un labyrinthe au coeur d'un château. Vous pouvez déplacer votre personnage dans un univers en 3D et vous pouvez interagir avec des objets grâce à un système de reconnaissance de mots. Par exemple, pour ouvrir une porte, vous devez écrire "Open Door". Le mot "Door" ne pourra être écrit que si vous vous trouvez en face d'une porte, le jeu reconnaissant ce qui vous entoure et les interactions possibles.
Portugais Você está preso no Castelo de Damonia e precisa encontrar um caminho para a liberdade. Em uma visão 3D, você controla seu personagem pelas salas enquanto ações são realizadas usando um sistema de comandos verbo-substantivo. Ao pressionar a letra inicial de um comando como "abrir" ou "cavar" e confirmar com a tecla Enter, você pode selecionar o objeto apropriado, com opções disponíveis dependendo do contexto. Inúmeros quebra-cabeças aguardam para serem resolvidos. Dois conselheiros estão à sua disposição — um benevolente, o outro ardiloso. No entanto, a cada consulta, apenas um deles fornece uma dica, e você deve determinar se ele é confiável.
 GustavoRTX451
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