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Street Fighter 2 - Hyper Fighting
Street Fighter 2 - Hyper Fighting - Capcom Play System - Arcade Capcom
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Street Fighter 2 - Hyper Fighting
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Asie
   Japon Street Fighter II' Turbo: Hyper Fighting
 Screech
Monde Street Fighter II' : Hyper Fighting
 toniosj
Publisher
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Developer
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Number of Players
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0 -  1-2 (20465 Games)
Rating
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0 -  17/20 (3452 Games)
Rating Categories
Genre(s)
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0 -  Fighting (3797 Games)
0 -  Fighting / Versus (1072 Games)
Release date(s)
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Japon 01/12/1992
Monde 1992
 Terscreenator
Synopsis
Synopsis
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Allemand Street Fighter II': Hyper Fighting (Street Fighter II' Turbo: Hyper Fighting in Japan) ist die zweite Erweiterung der Street Fighter II-Serie nach Street Fighter II': Champion Edition. Es handelt sich um eine einfache Modifikation des Spiels, die von Capcom USA (James Goddard) vorgenommen wurde, um der Verbreitung der vielen damals verfügbaren inoffiziellen Hacks entgegenzuwirken und einige der beliebtesten Verbesserungen, die von ihnen vorgenommen wurden, in das offizielle Spiel einzubauen, darunter Angriffsgeschwindigkeit und neue Paddles bei einigen Hacks.
Die Spielgeschwindigkeit wurde stark erhöht (daher der Turbo in der Konsolenversion des Spiels), und für bestimmte Charaktere stehen neue Spezialbewegungen zur Verfügung, die den Kampf viel strategischer machen.
 xFJSx
Anglais Street Fighter II': Hyper Fighting (Street Fighter II' Turbo: Hyper Fighting in Japan) is the second upgrade to the Street Fighter II series after Street Fighter II': Champion Edition. It is a simple modification of the game made by Capcom USA (James Goddard), in an attempt to counter the proliferation of the many unofficial hacks available at the time, and to incorporate into the official game some of the most popular improvements made by them, including attack speed and new paddles on certain hacks.
The speed of the game has been greatly increased (hence the Turbo on the console port of the game); and new special moves are available to certain characters, making combat much more strategic.
 fredanas
Espagnol Street Fighter II': Hyper Fighting es la segunda mejora de la serie Street Fighter II después de Street Fighter II': Champion Edition. Esta es una simple modificación del juego realizada por Capcom USA (James Goddard) para tratar de contrarrestar la proliferación de muchos hacks no oficiales disponibles en ese momento, e incorporar en el juego oficial algunas de las mejoras más populares aportadas por ellos, incluyendo la velocidad de ataque y nuevas opciones en algunos ganchos.
 gleipnir
Français Street Fighter II': Hyper Fighting (Street Fighter II' Turbo: Hyper Fighting au Japon) est la deuxième amélioration de la série Street Fighter II après Street Fighter II': Champion Edition. Il s'agit d'une simple modification du jeu effectuée par Capcom USA (James Goddard), pour tenter de contrer la prolifération des nombreux hacks non officiels disponibles à l'époque, et d'incorporer dans le jeu officiel certaines des améliorations les plus populaires apportées par ceux-ci , notamment la vitesse d'attaque et de nouvelles palettes sur certains hacks.
La vitesse du jeu a été grandement augmentée (d'où le Turbo sur le portage consoles du jeu) ; et de nouveaux coups spéciaux sont à la disposition de certains personnages, rendant les combats bien plus stratégiques :
 zwabiksoki
Italien Street Fighter II ': Hyper Fighting è il secondo miglioramento della serie Street Fighter II dopo Street Fighter II': Champion Edition. Questa è una semplice modifica del gioco apportata da Capcom USA (James Goddard) per cercare di contrastare la proliferazione di molti hack non ufficiali disponibili all'epoca e incorporare alcuni dei miglioramenti più popolari apportati da loro, inclusa la velocità, nel gioco ufficiale. e nuove opzioni su alcuni ganci.
 RetroGamerItalia
Portugais Street Fighter II: Hyper Fighting é um jogo de luta competitivo lançado para as arcadas pela Capcom em 1992. É o terceiro jogo da série Street Fighter II que é uma sub-série de Street Fighter. Lançado menos de um ano após a edição anterior, o Hyper Fighting introduziu uma velocidade de reprodução mais rápida e novos movimentos especiais para determinados personagens, bem como refinamento adicional para o equilíbrio de personagens.

Hyper Fighting é o ultimo jogo da série a utilizar o hardware original do CP System. Ele foi distribuído como um kit de atualização projetado para ser instalado em placas de circuito impresso Champion Edition.
 DickyBR
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
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