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PLATFORMS
GAMES
ROMS
COMPANIES GROUPS
Boot Hill
Boot Hill - Midway Classics - Arcade Midway
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General Information
Game Name (internal ScreenScraper)
Information Proposed by
Boot Hill
Game name (by Region)
Regions Information Proposed by
Monde Boot Hill
Publisher
Information Proposed by
Dave Nutting Associates
Developer
Information Proposed by
Number of Players
Information Proposed by
1-2
Rating
Information Proposed by
6/20
 Terscreenator
Rating Categories
Genre(s)
Information Proposed by
Fighting
Fighting / Versus
Shooter
Release date(s)
Regions Information Proposed by
Monde 1977
Synopsis
Synopsis
Languages Information Proposed by
Anglais A classic 1 or 2-player western gunfight game, featuring a monochrome display overlaid via mirror onto back-lit plastic background. Each player uses a small joystick to move their cowboy up and down the play area, while a second, much larger joystick is used to aim the pistol and shoot - this larger stick also has a trigger button. The game's single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent's gunfire (while, of course, providing the opponent with cover from the PLAYER'S shots). These obstacles slowly disintegrate as they are shot; much like the shields in Taito's "Space Invaders".

Boot Hill is time-based NOT life based, with the factory default set at ninety seconds. This is, of course, operator adjustable via the dip settings. The computer opponent is quite easy to beat with a little practice, but a human opponent provides a much stronger challenge.
 Terscreenator
Français Je vous parle d'un temps que les moins de trente ans ne peuvent pas connaîîîîîytreuuu
Le jeu video en ce temps làààà balbutiait, pas à paaas et se constituait des jeux....heu...ben d'époque hein.
En somme l'un contre l'autre il suffit de tirer juste et bon voila. Les graphismes sont heu... excellents vu qu'en principe c'est un dessin donc pas de l'ordinateur ahaha. quand au graphisme lui même, c'est un peu du pong avec des personnages.
Fortress fera mieux en mettant deux ennemis devant se bousiller en tirant exactement tout en prenant acte de la force du vent. Plus tard, cela donnera également...worms.
Comme quoi, il y a eu du progrès.

 marblemad
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
Infos : Community ScreenScraper. Wikipedia . Gamefaqs . jeuxvideo . gametronik . gametdb . mobygames . Boxes Texture : Community ScreenScraper . Community The Cover Project . Community gbatemp . Community Hyperspin . Southtown-Homebrew . 2D / 3D Boxes : Community ScreenScraper . Community Hyperspin . Community Emumovies . gametdb . flyers.arcade-museum.com . videos : Community ScreenScraper . Community Emumovies Screenshots / Marquees : ScreenScraper . Progetto Snaps . musee des jeux video .