HOME

FORUM

DISCORD

SOCIAL

SUPPORT US

RECALBOX

SKRAPER

Language :
Translate W.I.P.  98% 72% 92% 76% 95%
Preferred region :
Community API Infrastructure
Members : 863.876
Admins : 12
Last Update : 26-05-17
Last Comment : 26-05-18
Yesterday's API Access : 46.796.885
Today's API Access : 26.638.478
threads /min. :  4071  
threads open :  182 / 4096  
guest threads open :  58 / 256  
scrapers :  417  
guest scrapers :  125  
guests : 
registered : 
contributors : 
Servers : CPU 1  CPU 2  CPU 3 
CPU Usage : 13% 37% 25%
API calls /min. : 271 3082 793
Average processing time
Game Info OK : 1.50s 1.45s
Game Info KO : 0.49s 0.92s
Game Search : 0.46s 1.40s
Game Media : 0.13s
Game Video : 0.16s
User/Email :
Password :
Register       
Forgot your password? Enter your email address
PLATFORMS
GAMES
ROMS
COMPANIES GROUPS
I, Robot
I, Robot - Atari Classics - Arcade Atari
General Information
Media
Additional information
Tips
Controls
ROMs/ISOs
General Information
Game Name (internal ScreenScraper)
Information Proposed by
I, Robot
Game name (by Region)
Regions Information Proposed by
Monde I, Robot
Publisher
Information Proposed by
Developer
Information Proposed by
 bluecold
Number of Players
Information Proposed by
0 - 1-2 (21604 Games)
Rating
Information Proposed by
0 - 14/20 (7038 Games)
 Terscreenator
Rating Categories
Genre(s)
Information Proposed by
0 - Shooter (8320 Games)
0 - Various (5584 Games)
Release date(s)
Regions Information Proposed by
Monde 01/06/1984
 cosmo0
Synopsis
Synopsis
Languages Information Proposed by
Anglais I, Robot is a 3-D shoot-em-up in which the player controls the "Unhappy Interface Robot #1984"; a servant robot who has become self-aware and decided to rebel against the all-controlling Big Brother and his ever-watchful 'Evil Eyes'.

The game is set over a series of platform-based stages constructed from solid coloured blocks and to complete a stage, players must "eliminate the red zones". This is achieved by moving the robot over all of a stage's red surfaces, changing their colour to blue. The colour scheme - including target colour - changes every 26 levels, however. So while the target colour is red for the first 26 screens, it becomes yellow from Level 27, blue from Level 53 and magenta from Level 79.

In order to reach all of the platforms and surfaces, the Interface robot will need to jump. This must be carefully timed, however, as jumping is not allowed under Big Brother's strict regime and his Evil eye - sitting atop a pyramid at the back of the playfield - will open at regular intervals to watch over the interface robot. Should the eye be fully open - indicated by it turning red - when the robot is mid-jump, he will be spotted and destroyed, costing the player a life.

Once all of the coloured squares on a stage have been eliminated, the enemy's shield is destroyed and the Interface Robot will need to be guided to a final, previously inaccessible coloured square at the back of the playfield. The Evil Eye is then zapped and destroyed.

Some levels feature different background elements that affect gameplay, such as walls that must be shot and destroyed to reach coloured tiles, or indestructible moving columns that intermittently block access to coloured tiles, making timing difficult. There are also enemies to be shot or avoided, including birds, bombs and flying sharks.

 Terscreenator
Espagnol I, Robot es un juego de disparos en 3D en el que el jugador controla al "Unhappy Interface Robot #1984", un robot sirviente que ha tomado conciencia de sí mismo y ha decidido rebelarse contra el Gran Hermano que todo lo controla y sus siempre vigilantes "Ojos Malvados".

Para avanzar de nivel en nivel, deberás destruir el ojo parpadeante gigante de Gran Hermano, primero desgastando su escudo y luego atacando el ojo directamente. El robot dispara energía al escudo moviéndose sobre bloques rojos en el nivel, convirtiéndolos en azules.
 bluecold
Français I, Robot est un shoot-em-up en 3-D dans lequel le joueur contrôle le "Unhappy Interface Robot # 1984"; un robot serviteur qui a pris conscience de lui-même et a décidé de se rebeller contre le Big Brother qui contrôle tout et ses «Evil Eyes» toujours vigilants.

Le jeu se déroule sur une série d'étapes basées sur des plates-formes construites à partir de blocs de couleur unie et pour terminer une étape, les joueurs doivent «éliminer les zones rouges». Ceci est réalisé en déplaçant le robot sur toutes les surfaces rouges d'une scène, en changeant leur couleur en bleu. La palette de couleurs - y compris la couleur cible - change cependant tous les 26 niveaux. Ainsi, alors que la couleur cible est le rouge pour les 26 premiers écrans, elle devient jaune à partir du niveau 27, bleu à partir du niveau 53 et magenta à partir du niveau 79.
 lebienheureux
General Information
Media
Additional information
Tips
Controls
ROMs/ISOs
Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
Infos : Community ScreenScraper. Wikipedia . Gamefaqs . jeuxvideo . gametronik . gametdb . mobygames . Boxes Texture : Community ScreenScraper . Community The Cover Project . Community gbatemp . Community Hyperspin . Southtown-Homebrew . 2D / 3D Boxes : Community ScreenScraper . Community Hyperspin . Community Emumovies . gametdb . flyers.arcade-museum.com . videos : Community ScreenScraper . Community Emumovies Screenshots / Marquees : ScreenScraper . Progetto Snaps . musee des jeux video .