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Arkanoid
Arkanoid - ZX Spectrum - Ordinateur
General Information
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Game Name (internal ScreenScraper)
Information Proposed by
Arkanoid
Game name (by Region)
Regions Information Proposed by
Europe Arkanoid
 zwabiksoki
Publisher
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Developer
Information Proposed by
 zwabiksoki
Number of Players
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1
 BladeHunter
Rating
Information Proposed by
15/20
Rating Categories
Genre(s)
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Action / Breakout games
Action
Release date(s)
Regions Information Proposed by
Europe 1987
 zwabiksoki
Synopsis
Synopsis
Languages Information Proposed by
Allemand Das ursprüngliche "Breakout" - Konzept beinhaltet, einen Schläger am unteren Ende des Bildschirms zu kontrollieren, und damit eine Kugel zu steuern , so daß alle Bricks getroffen werden, die am oberen Ende des Bildschirms angeordnet waren. Es war seit über einem Jahrzehnt nicht mehr populär, bevor Taito es mit ein paar neuen Ideen in diesem Arcade-Titel wiederbelebte.

Die Handlung in diesem Spiel wandelt den Schläger um in ein "Vaus"-Raumschiff, den Ball in einen Energiebolzen, und die Bricks stellen eine mysteriöse Wand dar, die das Schiff daran hindert, in Sicherheit zu gelangen.
 doraemon
Anglais The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.
The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.
By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.
 doraemon
Espagnol El título hace referencia a una "nave nodriza" condenada de la que escapa el barco del jugador, el Vaus. Arkanoid revivió el concepto de los juegos de romper ladrillos, generando numerosos clones y juegos similares para ordenadores personales incluso más de una década después.
 doraemon
Français Le titre fait référence à un "vaisseau-mère" condamné à partir duquel le vaisseau du joueur, le Vaus, s'échappe. Arkanoid a relancé le concept des jeux de Casse-briques, engendrant de nombreux clones et des jeux similaires pour ordinateurs personnels, même plus d'une décennie plus tard.
 doraemon
Italien Il concetto originale di Breakout prevede il controllo di un bastone nella parte inferiore dello schermo e il suo utilizzo per prendere e dirigere una palla in modo da colpire tutti i mattoni disposti nella parte superiore dello schermo. È stato impopolare per oltre un decennio, prima che Taito lo facesse rivivere con alcune nuove idee in questo gioco arcade.

La trama del gioco ridefinisce il pipistrello come un'astronave Vaus, la palla come un fulmine di energia e i mattoni formano un muro misterioso che impedisce alla nave di progredire verso la salvezza.
 doraemon
Portugais O conceito original de Breakout envolve controlar um bastão na parte inferior da tela e usá-lo para pegar e direcionar uma bola, a fim de acertar todos os tijolos dispostos na parte superior da tela. Foi impopular por mais de uma década, antes da Taito revivê-lo com algumas novas idéias neste jogo de arcade.

A trama do jogo redefine o bastão como uma nave espacial Vaus, a bola como um raio de energia e os tijolos formam uma parede misteriosa que impede o navio de avançar para a segurança.
 doraemon
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
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