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PLATFORMS
GAMES
ROMS
COMPANIES GROUPS
Xor
Xor - Electron - Ordinateur
General Information
Tips
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Media
ROMs/ISOs
General Information
Game Name (internal ScreenScraper)
Information Proposed by
Xor
Game name (by Region)
Regions Information Proposed by
Europe Xor
 zwabiksoki
Publisher
Information Proposed by
 fromelard
Developer
Information Proposed by
Astral Software
 fromelard
Number of Players
Information Proposed by
1
 fromelard
Rating
Rating Categories
Genre(s)
Information Proposed by
Thinking
Release date(s)
Regions Information Proposed by
Europe 1987
 zwabiksoki
Additional information
Play Mode(s)
Information Proposed by
Single-player
Family
Number
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Theme(s)
Synopsis
Synopsis
Languages Information Proposed by
Anglais Magus and Questor are trapped in the 15 mazes of Xor. These include Dolly's Revenge, Patience Pending and The Decoder, and can be played in any order. Before going through the exit, they must collect every balloon from within the levels. All of this must be done in a limit of 2000 moves.
The characters have differing abilities, and can be swapped between at any time. Hazards to avoid include bombs, falling boulders and barriers. Four pieces of the map can be found and collected.
The physical rules of this top-down maze are somewhat bizarre, but consistent: dotted force-fields can be traversed (and neutralized) by horizontal passage, waved ones by vertical passage; fish will fall as surely and as lethally as the boulders in Boulderdash, while chickens will travel in the direction they are pointed until something gets in their way. Various explosive devices, dolls and even teleporters further contribute to the complication of moving around this maze. Should all its levels be successfully completed, information will be provided permitting the completion of the overarching meta-puzzle.
 fromelard
Français Magus et Questor sont piégés dans les 15 labyrinthes de Xor. Ceux-ci incluent Dolly's Revenge, Patience Pending et The Decoder, et peuvent être lus dans n'importe quel ordre. Avant de passer par la sortie, ils doivent récupérer chaque ballon à l'intérieur des niveaux. Tout cela doit être fait dans une limite de 2000 coups.
Les personnages ont des capacités différentes et peuvent être échangés à tout moment. Les dangers à éviter comprennent les bombes, les rochers qui tombent et les barrières. Quatre morceaux de la carte peuvent être trouvés et collectés.
Les règles physiques de ce labyrinthe descendant sont quelque peu bizarres, mais cohérentes: les champs de force en pointillés peuvent être traversés (et neutralisés) par un passage horizontal, ceux ondulés par un passage vertical; les poissons tomberont aussi sûrement et aussi mortellement que les rochers de Boulderdash, tandis que les poulets se déplaceront dans la direction vers laquelle ils sont pointés jusqu'à ce que quelque chose se mette sur leur chemin. Divers engins explosifs, poupées et même téléporteurs contribuent en outre à compliquer les déplacements dans ce labyrinthe. Si tous ses niveaux sont réussis, des informations seront fournies permettant l'achèvement du méta-puzzle global.
 fromelard
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p2k config
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00
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
Infos : Community ScreenScraper. Wikipedia . Gamefaqs . jeuxvideo . gametronik . gametdb . mobygames . Boxes Texture : Community ScreenScraper . Community The Cover Project . Community gbatemp . Community Hyperspin . Southtown-Homebrew . 2D / 3D Boxes : Community ScreenScraper . Community Hyperspin . Community Emumovies . gametdb . flyers.arcade-museum.com . videos : Community ScreenScraper . Community Emumovies Screenshots / Marquees : ScreenScraper . Progetto Snaps . musee des jeux video .