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Jack The Nipper 2 - Coconut Capers
Jack The Nipper 2 - Coconut Capers - CPC - Ordinateur Amstrad
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Jack The Nipper 2 - Coconut Capers
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Europe Jack the Nipper 2 : Coconut Capers
 zwabiksoki
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 bkg2k
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 zwabiksoki
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0 -  1 (62653 Games)
 doraemon
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0 -  ACB:R18+ (5 Games)
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0 -  Platform (12518 Games)
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Europe 1987
 zwabiksoki
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Allemand Das freche Kleinkind Jack findet sich in Australien wieder, wo er sich durch 192 Bildschirme mit Plattform-Action kämpfen muss. Zu Beginn hat er neun Leben, aber keine Waffen, obwohl ein Vorrat an Kokosnüssen zum Klopfen in der Nähe ist.

Der Dschungel ist voll von Schlangen, Affen, Vögeln und allen möglichen anderen Kreaturen, denen man ausweichen oder sie töten muss - denken Sie daran, dass ihre Angriffswege vorprogrammiert sind und die Flugbahn Ihrer Kokosnüsse ziemlich begrenzt ist. Um sich durch die Levels zu bewegen, müssen Sie unter anderem Leitern, Minenkarren, Bäume, Seile und Baumstämme benutzen.

Sie können das Spiel nicht nur einfach abschließen und so viele Punkte wie möglich sammeln, sondern auch versuchen, so frech wie möglich zu sein, was durch ein "Frechheits-O-Meter" neben der Punktzahl angezeigt wird, für das zahlreiche Objekte zur Verfügung stehen (Sie können jeweils ein Objekt und eine Waffe tragen).
 doraemon
Anglais Naughty toddler Jack finds himself in Australia, with the aim of progressing through 192 screens of platform action. He starts with nine lives but no weapons, although a supply of coconuts to lob is close at hand.

The jungle is full of snakes, monkeys, birds and all manner of other creatures, all of which must be avoided or killed - remember that their attack paths are pre-programmed, and the trajectory of your coconuts is quite limited. Travelling through the levels involves, amongst other things, ladders, mine carts, trees, ropes and logs.

As well as simply completing the game and amassing as many points as possible, you can aim to be as naughty as possible, which is gauged by a 'Naughty-O-Meter' next to the score, with numerous objects available for that purpose (one can be carried at a time, alongside one weapon).
 doraemon
Espagnol El travieso niño Jack se encuentra en Australia, con el objetivo de progresar a través de 192 tableros de plataformas de acción. Empieza con nueve vidas pero sin armas, aunque tiene a mano una provisión de cocos.

La jungla está llena de serpientes, monos, pájaros y todo tipo de criaturas, que hay que evitar o matar. Para avanzar por los niveles, tienes que usar escaleras, carros mineros, árboles, cuerdas y troncos, entre otras cosas.

Además de completar el juego y acumular tantos puntos como sea posible, también puedes intentar ser lo más "desagradable" posible, lo que se mide con un "Naughty-O-Meter" visible junto a la puntuación.
 doraemon
Français Le vilain bambin Jack se retrouve en Australie, avec pour objectif de progresser à travers 192 tableaux mélangeant action et plateforme. Il commence avec neuf vies mais pas d'armes, bien qu'une réserve de noix de coco soit à portée de main.

La jungle est pleine de serpents, de singes, d'oiseaux et de toutes sortes d'autres créatures, qu'il faut éviter ou tuer. Pour se déplacer dans les niveaux, il faut, entre autres, utiliser des échelles, des chariots de mines, des arbres, des cordes ou encore des rondins.

En plus de terminer le jeu et d'accumuler le plus de points possible, vous pouvez chercher à être le plus "méchant" possible, ce qui est mesuré par un "Naughty-O-Meter" visible à côté du score.
 doraemon
Italien Il bambino birichino Jack si ritrova in Australia con l'obiettivo di progredire attraverso 192 tavole action-platform. Inizia con nove vite ma senza armi, anche se ha a disposizione una scorta di noci di cocco.

La giungla è piena di serpenti, scimmie, uccelli e ogni sorta di altre creature, che devono essere evitate o uccise. Per spostarsi attraverso i livelli, è necessario utilizzare, tra le altre cose, scale, carrelli da miniera, alberi, corde e tronchi.

Oltre a completare il gioco e a raccogliere il maggior numero di punti, si può anche cercare di essere il più "cattivi" possibile, il che viene misurato da un "Misuratore di cattiveria" visibile accanto al punteggio.
 doraemon
Portugais O menino malandro Jack encontra-se na Austrália, com o objectivo de progredir através de 192 pranchas de acção. Começa com nove vidas mas sem armas, embora esteja à mão um fornecimento de cocos.

A selva está cheia de cobras, macacos, pássaros e todo o tipo de outras criaturas, que devem ser evitadas ou mortas. Para passar pelos níveis, é necessário utilizar escadas, carrinhos de mina, árvores, cordas e troncos, entre outras coisas.

Além de completar o jogo e recolher o máximo de pontos possível, pode também tentar ser o mais "desagradável" possível, que é medido por um "Naughty-O-Meter" visível ao lado da pontuação.
 doraemon
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