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Idol Hotline - Nakayama Miho No Tokimeki High School
Idol Hotline - Nakayama Miho No Tokimeki High School - Family Computer Disk System - Console Nintendo
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Game Name (internal ScreenScraper)
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Idol Hotline - Nakayama Miho No Tokimeki High School
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Asie
   Japon Nakayama Miho no Tokimeki High School
 Lois
Publisher
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 bkg2k
Developer
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 Lois
Number of Players
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0 -  1 (62597 Games)
 zwabiksoki
Rating
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0 -  ESRB:NOT RATED (125 Games)
 Hubz
Genre(s)
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0 -  Adventure (17700 Games)
Release date(s)
Regions Information Proposed by
Japon 01/12/1987
 zwabiksoki
Synopsis
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Allemand Der Spieler betritt die Tokimeki High School und trifft dort auf ein junges Mädchen. Wenn es sich bei dem Spiel um ein Standard-Textabenteuerspiel ähnlich der Famicom Tantei Club-Serie handelt, muss der Spieler in wichtigen Szenen zusätzlich zu einer verbalen Reaktion einen Gesichtsausdruck wählen. Die vier Ausdrücke ( ernstes Gesicht, Lachen, Traurigkeit, Wut) müssen mit dem Inhalt der gegebenen Antwort übereinstimmen und alle falschen Antworten führen sofort zum „Game Over“-Bildschirm. Dies erhöht den Schwierigkeitsgrad des Spiels im Vergleich zu anderen Textabenteuerspielen, bei denen es weniger falsche Entscheidungen gab. Das Spiel hat zwei verschiedene Enden, abhängig von den Entscheidungen, die während des Spiels getroffen werden.
 Gonzales555
Anglais The game's protagonist enters Tokimeki High School and runs into a girl wearing glasses who looks identical to Miho Nakayama. Though the game is a standard text command-style adventure game similar to the Famicom Tantei Club series, in important scenes, the player is required to select a facial expression in addition to a verbal response. The four expressions (straight face, laughter, sadness, anger) must match the content of the response being given, and any incorrect responses immediately lead to the "game over" screen. This increased the game's difficulty considerably in comparison to other text adventure games where there were fewer incorrect choices. Some scenes specifically require that the dialogue not match with the expression. For instance, choosing a dialogue expressing joy with a straight face may be the correct choice in a certain situation because it represents a deeper level of emotion and thought on the part of the protagonist. This system allowed the game to simulate a level of complexity resembling actual love relationships, leading to its classification as a dating simulation rather than an adventure game. The game has two different endings, depending on the choices made during the game, and the prizes receivable via the Disk Fax network differed for each ending.
 zwabiksoki
Espagnol nnEl juego comienza con tu personaje, cuya familia acaba de mudarse al área, ingresando a su nueva escuela por primera vez. Después de la clase, accidentalmente te encuentras con una chica de aspecto conservador con gafas. Ella se presenta como Mizuho, ??pero no puedes dejar de notar su sorprendente parecido con el ídolo pop de tus sueños, Miho Nakayama. Recoges un amuleto de la buena suerte que Mizuho dejó caer para devolverle, y luego hizo una revelación sorprendente: ¡tu hermano fotógrafo sacó una foto de Miho con el mismo encanto! Vas a la sala de música para confrontarla con esta evidencia, y aquí es donde comienza el verdadero desafío del juego.
 Lois
Français le joueur entre à la Tokimeki High School et se heurte à une jeune fille. Si le jeu est un jeu d'aventure en texte standard semblable à la série Famicom Tantei Club.Dans les scènes importantes, le joueur doit choisir une expression faciale en plus d'une réponse verbale. Les quatre expressions (visage impassible, rire, tristesse, colère) doivent correspondre au contenu de la réponse donnée, et toutes les réponses incorrectes conduisent immédiatement à l'écran « game over ». Cela augmente la difficulté du jeu par rapport à d'autres jeux d'aventure texte où il y avait moins de choix incorrects. Le jeu a deux fins différentes, selon les choix effectués au cours de la partie.
 zwabiksoki
Italien Il giocatore entra nella Tokimeki High School e si imbatte in una giovane ragazza. Se il gioco è un gioco di avventura testuale standard simile alla serie Famicom Tantei Club, nelle scene importanti il ​​giocatore deve scegliere un'espressione facciale oltre a una risposta verbale. Tutte e quattro le espressioni (faccia seria, risata, tristezza, rabbia) devono corrispondere al contenuto della risposta data e tutte le risposte errate portano immediatamente alla schermata "game over". Ciò aumenta la difficoltà del gioco rispetto ad altri giochi di avventura testuali in cui c'erano meno scelte errate. Il gioco ha due finali diversi, a seconda delle scelte fatte durante il gioco.
 Yorick7805
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Attribution-NonCommercial-ShareAlike 4.0 International

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