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Ancient Art Of War, The
Ancient Art Of War, The - PC Dos - Ordinateur Microsoft
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Game Name (internal ScreenScraper)
Information Proposed by
Ancient Art Of War, The
 Zwabikoski
Game name (by Region)
Regions Information Proposed by
Continent Américain
   USA The Ancient Art of War
 Zwabikoski
Publisher
Information Proposed by
 bkg2k
Developer
Information Proposed by
Evryware
 bkg2k
Number of Players
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Genre(s)
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Strategy
 bkg2k
Release date(s)
Regions Information Proposed by
USA 1984
 Zwabikoski
Synopsis
Synopsis
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Anglais The Ancient Art of War is a real-time strategy game based on the very basic elements of war: unit types, formation, and strength. The game is set in ancient battle-style times before the use of gun powder, consisting of the three basic unit types of that period: the light armored but fast ''Barbarians'', the heavily armored but slow ''Knights'', and the ranged ''Archers''. A fourth non-combatant unit type is also available: ''Spies'', which is only available under certain campaign rule settings.

The game consists of different scenarios to choose from, each with a different geographical setting, difficulty setting, visibility setting, and victory condition setting. Some settings may be subject to change by the player.

Gameplay is represented in two major areas:
The first is the tactical/political map, which visualizes geographical and terrain elements from a top-down perspective. Here the player can coordinate, position, reinforce troops, and also command them to attack, defend or ambush enemy troops in a real-time setting. Time may be set to pause, faster or slower to make battle plans easier;

The second is the combat screen where one group of soldiers fight another group of the enemy. A squad consisting a maximum of 14 soldiers will fight according to their set battle formation and will act only on the player's real-time battle commands (e.g. attack, forward, retreat, etc.).
The difficulty setting is based on real-historical characters, (with the exception of possibly) Crazy Ivan as the easiest and Sun Tzu as the hardest opponent. Each opponent has a different fighting style of combat and strategy.

 bkg2k
Espagnol The Ancient Art of War es un juego de estrategia en tiempo real basado en los elementos más básicos de la guerra: tipos de unidades, formación y fuerza. El juego está ambientado en tiempos antiguos de estilo de batalla antes del uso de la pólvora, y consta de los tres tipos básicos de unidades de ese período: los "bárbaros" con armadura ligera pero rápidos, los "caballeros" con armadura pesada pero lentos. y los "Arqueros" a distancia. También está disponible un cuarto tipo de unidad no combatiente: "Espías", que solo está disponible bajo ciertas configuraciones de reglas de campaña.

El juego consta de diferentes escenarios para elegir, cada uno con una ubicación geográfica, una configuración de dificultad, una configuración de visibilidad y una configuración de condiciones de victoria diferentes. Algunas configuraciones pueden estar sujetas a cambios por parte del reproductor.
 KoCinsKy
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

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