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PLATFORMS
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Family Igo 2
Family Igo 2 - Playstation - Console Sony
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General Information
Game Name (internal ScreenScraper)
Information Proposed by
Family Igo 2
Game name (by Region)
Regions Information Proposed by
Asie
   Japon Family Igo 2
 zwabiksoki
Publisher
Information Proposed by
 Terscreenator
Developer
Information Proposed by
Magnolia (Korea Computer Center)
 Terscreenator
Number of Players
Information Proposed by
1-2
Rating
Rating Categories
Information Proposed by
USK:0
 Terscreenator
ESRB:E
 Terscreenator
Genre(s)
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Asiatic board game
Go
 doraemon
Board game
Release date(s)
Regions Information Proposed by
Japon 21/11/2002
Additional information
Play Mode(s)
Family
Number
Style(s)
Theme(s)
Synopsis
Synopsis
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Anglais Go ("weiqi" in Chinese, "baduk" in Korean), is an ancient board game for two players that originated in China more than 2,000 years ago. The game is noted for being rich in strategy despite its relatively simple rules (see Rules of Go).
The game is played by two players who alternately place black and white stones on the vacant intersections (called "points") of a grid of 19?19 lines. Once placed on the board, stones cannot be moved. If they are surrounded by the opponent's stones, they are captured and removed from the board. The object of the game is to surround a larger portion of the board than the opponent. When a game concludes, the controlled points (territory) are counted along with captured stones or your own stones (depending on the rule-set) and a predetermined compensation ("komi") to determine who has more points. Games may also be won by resignation.
Placing stones close together usually helps them support each other and avoid capture, while placing stones far apart creates influence across more of the board. Part of the strategic difficulty of the game stems from finding a balance between these types of conflicting interests. Players strive to serve both defensive and offensive purposes and choose between tactical urgency and strategic plans. At its basis, the game is one of simple logic, while in advanced play the game involves complex heuristics and tactical analysis. Beginning players first learn the simple mechanics of how stones interact, while intermediate students learn concepts such as initiative ("sente"), influence, and the proper timing of moves.
Go originated in ancient China sometime before the 3rd century BC (exactly when is unknown), by which time it was already a popular pastime, as indicated by a reference to the game in the Analects of Confucius. Archaeological evidence shows that the early game was played on a board with a 17?17 grid, but by the time that the game spread to Korea and Japan in about the 5th and 7th centuries respectively, the boards with a 19?19 grid had become standard.
Family Igo 2 is a igo game that features 3 different game boards (19, 13 & 9 sizes). There are also a 2 players vs mode.
 Terscreenator
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
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