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SYSTEMS
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Carnage Heart Ez - Easy Zapping
Carnage Heart Ez - Easy Zapping - Playstation - Console Sony
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Name of the game (internal ScreenScraper)
Information Proposed by
Carnage Heart Ez - Easy Zapping
Game Name (by Region)
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Publisher
Information Proposed by
Artdink Corporation
 Terscreenator
Developer
Information Proposed by
Artdink Corporation
 Terscreenator
Number of Player(s)
Information Proposed by
1
Rating
Information Proposed by
16/20
 Valek
Rating
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USK:0
 Terscreenator
ESRB:E
 Terscreenator
Genre(s)
Information Proposed by
Strategy
Release date(s)
Countries Information Proposed by
Japon 24/07/2003
Additional information
Play Mode (s)
Familly
Number
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Synopsis
Synopsis
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Anglais Carnage Heart is a video game for the PlayStation, developed by Artdink. Its gameplay is a mecha-based, turn-based strategy game, where the player takes the role of a commander in a war fought by robots. The robots, called Overkill Engines (OKEs), cannot be directly controlled in battle; they must be programmed beforehand to behave in a certain way under certain conditions using a flow diagram system.
GAMEPLAY:
The game also features a fairly complex negotiation system that allows the player to purchase, research, or upgrade new equipment and parts. The OKEs themselves can be upgraded as well through this system, allowing for extended use of the same model for as long as possible. The various companies involved in the negotiation process can also provide valuable information about the purchases of the enemy, allowing the player to better plan for the next advancement in enemy technology.
OKE PRODUCTION:
The main focus of the game is really in the design and programming of the OKEs. The OKEs will only be ready to produce once they have a complete hardware and software profile. Both of these profiles are stored in the form of a "card" that can be named as the player likes. It is possible for there to be a total of 28 cards but in reality the player may use only 25 as there are three pre-made cards that can not be deleted.
COMBAT:
Once a player has created OKEs and formed them into units (with a maximum of three OKEs per unit), they may then assign a task to each unit; these include defending or capturing a base, patrolling, or moving to a specific location. When an enemy unit moves into the same space as one of the player's units, combat begins. The combat is carried out entirely based upon the software that was designed for each OKE during the programming phase.
The playing board itself varies in size depending on the mission. Each mission is the same, however, and only the strength of the opponent and the board itself will change. The mission is always to simply capture each enemy base on the map, and it becomes increasingly difficult as the game progresses.
CARNAGE HEART EZ:
Carnage Heart EZ ("easy zapping") - an improved version of the original Carnage Heart with additional programming options (macros) and tougher AI opponents.
The "EZ" in the game title stands for Easy Zapping which refers to the simpler instructions used in the programming and direction of Overkill Engine robots under your care. The OKE may be automated with attack/defense programming strings as well as EZ macro commands which are strung together when the robot encounters another mecha or other contingencies during the course of battle.
 Terscreenator
Français Carnage Heart est un jeu vidéo pour PlayStation, développé par Artdink. Son gameplay est un jeu de stratégie au tour par tour à mécha, dans lequel le joueur joue le rôle d'un commandant dans une guerre menée par des robots. Les robots, appelés Overkill Engines (OKE), ne peuvent pas être contrôlés directement au combat; ils doivent être programmés au préalable pour se comporter d'une certaine manière dans certaines conditions à l'aide d'un système de diagramme de flux.
 serviettzky
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Licence Creative Commons licensed under the terms of Licence Creative Commons Attribution
Noncommercial - Share in Same Conditions 4.0 International.

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