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Dream Program System Sg Set 2
Dream Program System Sg Set 2 - Sharp X68000 - Ordinateur Sharp
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Game Name (internal ScreenScraper)
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Dream Program System Sg Set 2
Game name (by Region)
Regions Information Proposed by
Monde Dream Program System Sg Set 2
Publisher
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Alice Soft
 Terscreenator
Developer
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Alice Soft
 Terscreenator
Number of Players
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1
Rating
Rating Categories
Genre(s)
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Adult
Adventure
Adventure / Visual Novel
Release date(s)
Regions Information Proposed by
Monde 1991
Japon 02/05/1991
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Family
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Dream Program System
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Allemand D.P.S. SG Set 2 ist das dritte Spiel der D.P.S./Dream Program System-Serie. Wie die anderen D.P.S.-Spiele ist es eine Sammlung von drei kurzen Szenarien, die storytechnisch nichts miteinander zu tun haben und auch einzeln gespielt werden können. Diese Szenarien werden in Form von Cartridges präsentiert, die auf einer fiktiven Konsole mit dem Namen Dream Program System gespielt werden.
Das Gameplay ist das gleiche wie in den anderen D.P.S.-Spielen. Auf fast jedem Bildschirm werden dem Spieler eine Reihe von Auswahlmöglichkeiten angeboten, die je nach Situation Antworten oder Aktionen darstellen. Einige Entscheidungen sind notwendig, um das nächste Ereignis auszulösen und im Spiel voranzukommen, andere sind "neutral" und haben keine Auswirkungen auf den Fortschritt, während einige vom Spiel als "schlecht" eingestuft werden und zum Game Over führen.
 doraemon
Anglais D.P.S. SG Set 2 is the third entry in the D.P.S./Dream Program System series. Like the other D.P.S. games, it is a collection of three short scenarios, which are unrelated to each other story-wise and can be played separately. Those scenarios are presented as cartridges played on a fictional console named Dream Program System. Each scenario allows the player to choose between two different protagonists, or two different personalities for the protagonist. All of the scenarios feature nudity and/or sexual situations.

The scenarios in this game include:

A horror story entitled Antique House, in which a young couple is trapped at night in a secluded haunted mansion, possessed by monsters. The player can choose the personality of the female character before beginning, influencing the story with this choice.

A modern-day story without any supernatural elements, entitled Red Night. The protagonist is a man who finds himself in a hotel when a fire starts. Trying to escape, he enters a room occupied by a prostitute. The following events evolve slightly differently, depending on the personality choice made by the player before the start of the game.

A sequel to the second episode of the first D.P.S. game. Once again, the player chooses either the male doctor Katsuki or the female doctor Katsumi whose goal is to seduce the patient, the cute school girl Yumiko.

The gameplay is the same as in other D.P.S. games. At almost every screen, the player is given a number of choices, which correspond to answers or actions, according to the situation. Some choices are required to trigger the next event and advance in the game, others are "neutral", having no effect on the progress, while a few are considered "bad" by the game, leading to Game Over. Scenes, dialogue choices, and story events may vary slightly or significantly, depending on the choice of character in the beginning of a scenario.
 Terscreenator
Espagnol D.P.S. SG Set 2 es el tercer juego de la serie D.P.S./Dream Program System. Como los otros juegos D.P.S., es una colección de tres escenarios cortos, que no están relacionados desde el punto de vista de la historia y pueden jugarse por separado. Estos escenarios se presentan en forma de cartuchos que se juegan en una consola ficticia llamada Dream Program System.
La jugabilidad es la misma que en los otros juegos del D.P.S.. En casi todas las pantallas, se presentan al jugador una serie de opciones, que corresponden a respuestas o acciones, dependiendo de la situación. Algunas opciones son necesarias para desencadenar el siguiente evento y avanzar en el juego, otras son "neutrales", no tienen efecto en el progreso, mientras que algunas son consideradas "malas" por el juego, y conducen al Game Over.
 doraemon
Français D.P.S. SG Set 2 est le troisième jeu de la série D.P.S./Dream Program System. Comme les autres jeux D.P.S., il s'agit d'une collection de trois courts scénarios, qui n'ont aucun rapport entre eux du point de vue de l'histoire et qui peuvent être joués séparément. Ces scénarios sont présentés sous forme de cartouches jouées sur une console fictive nommée Dream Program System.
Le gameplay est le même que dans les autres jeux D.P.S.. A presque chaque écran, le joueur se voit proposer un certain nombre de choix, qui correspondent à des réponses ou à des actions, en fonction de la situation. Certains choix sont nécessaires pour déclencher l'événement suivant et avancer dans le jeu, d'autres sont "neutres", n'ayant aucun effet sur la progression, tandis que certains sont considérés comme "mauvais" par le jeu, menant au Game Over.
 doraemon
Italien D.P.S. SG Set 2 è il terzo gioco della serie D.P.S./Dream Program System. Come gli altri giochi D.P.S., è una raccolta di tre brevi scenari, non collegati tra loro dal punto di vista della storia e giocabili separatamente. Questi scenari sono presentati sotto forma di cartucce giocabili su una console immaginaria chiamata Dream Program System.
Il gameplay è lo stesso degli altri giochi D.P.S.. In quasi tutte le schermate, al giocatore viene presentata una serie di scelte, che corrispondono a risposte o azioni, a seconda della situazione. Alcune scelte sono necessarie per attivare l'evento successivo e progredire nel gioco, altre sono "neutre", non hanno alcun effetto sui progressi, mentre altre ancora sono considerate "cattive" dal gioco e portano al Game Over.
 doraemon
Portugais D.P.S. SG Set 2 é o terceiro jogo da série D.P.S./Dream Program System. Tal como os outros jogos D.P.S., é uma colecção de três cenários curtos, que não estão relacionados do ponto de vista da história e podem ser jogados separadamente. Estes cenários são apresentados sob a forma de cartuchos jogados numa consola fictícia chamada Dream Program System.
A jogabilidade é a mesma que nos outros jogos D.P.S.. Em quase todos os ecrãs, o jogador é confrontado com uma série de escolhas, que correspondem a respostas ou acções, consoante a situação. Algumas escolhas são necessárias para desencadear o evento seguinte e progredir no jogo, outras são "neutras", não tendo qualquer efeito no progresso, enquanto outras são consideradas "más" pelo jogo, levando ao Game Over.
 doraemon
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General credits : Hereafter, sources 'Creative Commons' of information and media providers.
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