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PLATFORMS
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16 November 2025 - 6 Contributions
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snydar 6   
Support: Texture1    Box: Front1   
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25-11-16 00:16
snydar
snydar
Game
Mama Llama
Video   25-11-16 00:12
snydar
snydar
Game
Mah
Manual
 World
25-11-16 00:01
snydar
snydar
Game
Mama Llama
Support: Texture
 Europe
  25-11-16 00:01
snydar
snydar
Game
Mama Llama
Box: Back
 Europe
25-11-16 00:01
snydar
snydar
Game
Mama Llama
Box: Spine/Side
 Europe
  25-11-16 00:01
snydar
snydar
Game
Mama Llama
Box: Front
 Europe
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16 November 2025 - 3 Contributions
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snydar 3   
Game name (by Region)3   
Commodore 643   
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25-11-16 00:33
snydar
snydar
Rally Cross (Anco)
Commodore 64
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 Europe
Rally Cross
25-11-16 00:33
snydar
snydar
Rally Cross (Anco)
Commodore 64
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Rally Cross (Anco)
25-11-16 00:33
snydar
snydar
Rally Cross (Codemasters)
Commodore 64
Game Name (internal ScreenScraper)
Rally Cross (Codemasters)
15 November 2025 - 248 Contributions
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Snapouille 108    snydar 65   
goyetus 25    atomicrunner 16   
vebxenon 12    Khraze 5   
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mcaetano2905 2   
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25-11-15 23:51
snydar
snydar
Mama Llama
Commodore 64
Synopsis
 English
Mama Llama has you protecting three llamas from alien attackers by steering a killdroid that destroys enemies as you move over them. If Mama dies, the run ends. Before each round you see a 10×10 grid of waves, with icons and colors showing enemy types and amounts. Using two pointers you shift rows and columns to choose the next wave, while all others keep growing in the background. Limited anti- and retro-genesis devices let you halt or reduce growth, but time is short. Overfilled or completed waves turn into “nogo” fields – and if too many of them end up in your active selection square, your run is over.
25-11-15 23:51
snydar
snydar
Mama Llama
Commodore 64
Synopsis
 German
Mama Llama lässt dich drei Lamas vor Alien-Invasoren schützen, indem du einen Killdroid steuerst, der Gegner beim Überfahren ausschaltet. Fällt Mama, ist das Spiel vorbei. Vor jeder Runde siehst du ein 10×10-Raster voller Wellen, deren Icons und Farben dir Gegnerarten und -mengen verraten. Mit zwei Zeigern verschiebst du Reihen und Spalten, um die nächste Welle auszuwählen, während alle anderen im Hintergrund weiter anwachsen. Mit begrenzten Anti- und Retro-Genesis-Geräten stoppst oder reduzierst du das Wachstum einzelner Felder, doch die Zeit drängt. Überfüllte oder abgeschlossene Wellen werden zu „nogo“-Feldern – landen zu viele davon in deinem Auswahlfeld, endet dein Durchlauf.
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11 November 2025 - 1 Contributions
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25-11-11 20:13
iananderson
Zwabikoski
2D blank support
 Custom
 
09 November 2025 - 2 Contributions
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25-11-09 16:29
iananderson
Zwabikoski
2D blank support
 Custom
25-11-09 16:29
iananderson
Zwabikoski
2D blank support
 Custom
 
08 November 2025 - 1 Contributions
Date
Member
Validated by
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Member
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Country
Media
25-11-08 10:03
Zwabikoski
Zwabikoski
Blank Edge
 World
07 November 2025 - 3 Contributions
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25-11-07 22:52
Zwabikoski
Zwabikoski
Blank Front
 World
  25-11-07 07:59
iananderson
marblemad
2D blank support
 Custom
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