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Date Member Validated by |
Games / Roms Platform |
Info type Region / Language |
Infos / Roms |
26-04-19 17:36
XyberDAWG
Zwabikoski
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Assassins Creed 3
 |
J2ME |
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Rom <> Game
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AssassinsCreed3-N6030-128.jar |
26-04-19 17:36
XyberDAWG
Zwabikoski
|
Assassins Creed 3
 |
J2ME |
|
Rom <> Game
|
AssassinsCreed3-240.jar |
26-04-19 17:36
pullover
Zwabikoski
|
Daijuutai
 |
NEC PC-9801 |
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Release date(s)
Japan
|
1993-01-01 |
26-04-19 17:36
pullover
Zwabikoski
|
Daijuutai
 |
NEC PC-9801 |
|
Genre(s)
|
Construction & Management |
26-04-19 17:36
pullover
Zwabikoski
|
Daijuutai
 |
NEC PC-9801 |
|
Synopsis
English
|
Once upon a time, a government office distributed a game for the 98 for free.
Its name was Daijuutai. It's a traffic congestion simulation game, or something like that.
There are scenarios and corresponding maps, and roads are drawn on the map. Cars spontaneously appear on the roads, causing congestion in various places. With limited funds and a limited time, you must alleviate the congestion to below a set level.
In short, it's like a slightly modified SimCity, specifically focused on resolving road congestion. If you try to draw a road next to a shrine, ruins appear, drastically extending the construction period. Creating a busy intersection in a completely new location isn't very expensive, but improving an existing intersection is incredibly costly and time-consuming. A lengthy explanation of the importance of road construction always appears at startup. |