12 February 2026 - 325 Contributions |
TOP PARTICIPANTS |
STATS |
SYSTEMS |
|
|
| Synopsis | 196 |
Game name (by Region) | 27 |
| Genre(s) | 22 |
Developer | 20 |
| Number of Players | 19 |
Release date(s) | 17 |
| Publisher | 15 |
Rom <> Game | 5 |
| New Game | 3 |
|
|
Commodore 64 | 279 |
|
CPC | 20 |
|
Xbox | 8 |
|
PC Windows | 8 |
|
Wii | 1 |
|
Playstation 3 | 1 |
|
|
Date Member Validated by |
Games / Roms Platform |
Info type Region / Language |
Infos / Roms |
26-02-12 16:50
snydar
snydar
|
Spotlight
 |
Commodore 64 |
|
Developer
|
William Leader |
26-02-12 16:50
speedsterh
snydar
|
Mad Planets
 |
Commodore 64 |
|
Synopsis
English
|
Mad Planets is a space shooter where, instead of aliens or enemy ships, planets with orbiting moons serve as adversaries. At the start of each attack wave, the planets approach from a distance to hurl their moons at your ship. As long as the moons are orbiting, the planets are invulnerable. Only after all the moons are destroyed do the planets become “mad” – indicated by a bright orange glow – and attempt to destroy your ship by ramming it. |
26-02-12 16:50
snydar
snydar
|
Spotlight
 |
Commodore 64 |
|
Publisher
|
Addison-Wesley Publishers |
26-02-12 16:50
speedsterh
snydar
|
Mad Planets
 |
Commodore 64 |
|
Synopsis
German
|
Mad Planets ist ein Weltraum-Shooter, in dem anstelle von Aliens oder feindlichen Schiffen Planeten mit umlaufenden Monden als Gegner auftreten. Zu Beginn jeder Angriffswelle nähern sich die Planeten aus der Ferne, um ihre Monde auf dein Schiff zu schleudern. Solange die Monde die Planeten umkreisen, sind diese unverwundbar. Erst wenn alle Monde zerstört sind, werden die Planeten „verrückt“ – erkennbar an einem leuchtend orangefarbenen Glühen – und versuchen, dein Schiff durch Rammen zu zerstören. |
26-02-12 16:50
snydar
snydar
|
Spotlight
 |
Commodore 64 |
|
Synopsis
English
|
Spotlight casts you as a night guard watching over a prison wall while escapees attempt to break out and reach the coast. Using your searchlight, you scan the yard, respond to warning sirens, and fire your blaster at the right moment to stop fleeing prisoners – but other figures move through the area as well, and you must not confuse them with your targets. As difficulty increases, movements become faster and less predictable – a reflex-driven defense challenge that demands focus, speed, and precise aiming. |