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Incredible Crash Dummies, The
Incredible Crash Dummies, The - Game Boy - Console Portable Nintendo
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Incredible Crash Dummies, The
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Continent Américain
   USA The Incredible Crash Dummies
Monde The Incredible Crash Dummies
 Archangel54
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1
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18/20
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Action
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USA 1992
 bkg2k
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Allemand Die Spieler starten als Crashtest-Dummy. Sie werden in Levels mit zahlreichen Gefahren wie Autos und Feuerbällen getestet, um innerhalb der festgelegten Zeit Fortschritte zu erzielen.
 graschbaten
Anglais At a time when computer games were being blamed for violence, bad language, epilepsy and everything else the ‘moral majority’ needed a scapegoat for, Virgin gave us: The Road Safety Game. Or not, as this is a standard platform game with a twist of questionable taste and purpose.

You play a crash test dummy, trying to progress through levels filled with hazards such as cars and fireballs, within the time limits. Contact with each of these loses you a limb, and once you have none left, contact means game over. Since the character isn’t handicapped by missing limbs in any way, in practical terms you can think of these as hit points especially as there are screwdrivers to pick up which restore one limb.
Espagnol Juegas como un maniquí de prueba de choque, tratando de avanzar a través de niveles llenos de peligros como coches y bolas de fuego, ademas de ir con el tiempo en tu contra. El contacto con cada uno de estos te hace perder una extremidad, y una vez te quedas sin todas ellas, la partida termina. Para que ésto no pase, hay destornilladores para recoger y repararte.
 chostes
Français The Incredible Crash Dummies sur Gameboy vous propose d'incarner deux mannequins de crash-test dans des missions loufoques où le but est d'infliger à votre mannequin un maximum de coups et de dégâts. Les missions vont de la conduite de véhicules, au classique jeu de plates-formes.
Portugais Um jogo de plataforma padrão com um toque de gosto e propósito questionáveis.

Você interpreta um manequim de teste de colisão, tentando progredir por níveis cheios de perigos, como carros e bolas de fogo, dentro dos limites de tempo. O contato com cada um deles faz com que você perca um membro e, uma vez que você não tenha mais nenhum, o contato significa o fim do jogo. Como o personagem não é prejudicado por membros perdidos de forma alguma, em termos práticos, você pode pensar nisso como pontos de vida, especialmente porque há chaves de fenda para pegar que restauram um membro.
 Daison
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Attribution-NonCommercial-ShareAlike 4.0 International

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